Many people (we series editors included) find videogames exhilarating, but it can be just as interesting to ponder why that is so. 4 Computer games-Design and construction. pages cm.-(Playful thinking series) Includes bibliographical references and index. Library of Congress Cataloging-in-Publication Data Costikyan, Greg. Printed and bound in the United States of America. This book was set in Stone Sans and Stone Serif by the MIT Press. For information, please email or write to Special Sales Department, The MIT Press, 55 Hayward Street, Cambridge, MA 02142. MIT Press books may be purchased at special quantity discounts for business or sales promotional use. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher. © 2013 Massachusetts Institute of Technology All rights reserved. The MIT Press Cambridge, Massachusetts London, England Playful Thinking Jesper Juul, Geoffrey Long, and William Uricchio, editors The Art of Failure: An Essay on the Pain of Playing Video Games, Jesper Juul, 2013 Uncertainty in Games, Greg Costikyan, 2013
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